Pixel Heroes: Byte & Magic Guide. Battles and Stat-building. Added: Mar 11th, 2015. As already said in the review itself, this game utilizes the turn-based gameplay. This is the classic turn-based, as there are no Active Time Bars, the DEX or Speed STAT will not determine who will have the next turn. It is your party - the enemy. Pixel Heroes is a dungeon crawler/hero sim/rpg (Wow, that's a lot of things!) in which you have to lead a team of heroes through several dungeons. Tons of random-generated loot and awesome legendary items are waiting for you! Pixel Heroes features a turn-based combat system, classical RPG mechanics and a genuine overland travel system. Pixel Heroes: Byte & Magic seeks to ape Rogue and other randomly generated dungeon-crawlers. But it omits the elements that makes those games so appealing and falls flat as a result.
Pixel Heroes: Byte & Magic. Headup Role Playing. Add to Wishlist. Enjoy this game for free, plus hundreds more free of ads and in-app. The Making of 'Pixel Heroes: Byte & Magic' video. Rate this video: 0 0 Added 2nd Jun 2017, ID #27276.
Here is the rundown of all attributes and combat properties,
LIF (Life): Affects HP.
STR (Strength): Raises PWR (Power: physical damage, mostly melee) and DefPhy (Physical Defense).
DEX (Dexterity): Raises ACC (Accuracy: physical damage, mostly ranged) and DefPhy.
INT (Intelligence): Raises MAG (Magic: spell damage) and DefMag (Magical Defense)
FAI (Faith). Raises SPR (Spirit: healing properties) and DefMag.
If you are going to level up, strengthen the stats that you really need. You just can't go all-around jack-of-all-trades. Already decide what you want for your hero from the start to the finish. What they seem like in the beginning can be changed in the long run. I am very partial with the Priest, as you can remember, because it takes too much time and investment for him to contribute damage wise. There is no real assurance that you can go far with a Priest when the drops (offensive magic spells) will not just go your way.
Remember, a Rogue can be a great frontliner given its skillset. You can put her on the frontline cast the immunity skill and backstab the middle lane and weaken the casters / range enemies because they tend to be too soft when it comes to physical attacks. Swap again with a beefier or healthier hero to soak all the damage the next battle until the skill cooldown recharges.
This is just an example. You can be diverse, and think of what you can do with the heroes you have chosen. You might be able to pull off an all caster line-up (which can be actually possible because there is a Battlemage) and cast spells until you clear the dungeon. Or not.
LIF (Life): Affects HP.
STR (Strength): Raises PWR (Power: physical damage, mostly melee) and DefPhy (Physical Defense).
DEX (Dexterity): Raises ACC (Accuracy: physical damage, mostly ranged) and DefPhy.
INT (Intelligence): Raises MAG (Magic: spell damage) and DefMag (Magical Defense)
FAI (Faith). Raises SPR (Spirit: healing properties) and DefMag.
If you are going to level up, strengthen the stats that you really need. You just can't go all-around jack-of-all-trades. Already decide what you want for your hero from the start to the finish. What they seem like in the beginning can be changed in the long run. I am very partial with the Priest, as you can remember, because it takes too much time and investment for him to contribute damage wise. There is no real assurance that you can go far with a Priest when the drops (offensive magic spells) will not just go your way.
Remember, a Rogue can be a great frontliner given its skillset. You can put her on the frontline cast the immunity skill and backstab the middle lane and weaken the casters / range enemies because they tend to be too soft when it comes to physical attacks. Swap again with a beefier or healthier hero to soak all the damage the next battle until the skill cooldown recharges.
This is just an example. You can be diverse, and think of what you can do with the heroes you have chosen. You might be able to pull off an all caster line-up (which can be actually possible because there is a Battlemage) and cast spells until you clear the dungeon. Or not.
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